Collaborative VR experiment with multiple Valve/HTC Vive headsets

Recently Jasper Brekelmans and Jeroen de Mooij) had the opportunity to play with two Valve/HTC Vive headsets and controllers so they opted to experiment a bit for a few days. Since they strongly believe the Virtual Reality revolution needs a social element in order to become more than just a hype of they implemented the following things…

Kinect and RoomAlive Toolkit Live in Zurich

One of my best experience of //Build/ in San Francisco was to attend to a live track from Andy Wilson and Ben Lower about the IllumiRoom tecnology and Room Alive proof-of-concept prototype that transforms any room into an immersive, augmented, magical entertainment experience At //Build/ I discovered that the Room Alive come out of the Microsoft Research lab…

Investigating the Windows 10 API

We continue investigating on the new namespaces of the Windows 10 API and it came out something interesting: It seems that API exposes some general object / type, infact there isn’t any sign of particular device such us HoloLens or Kinect, instead in the Windows.World.Sensor namespace we can find and enum SourceType, that exposes some…

HoloLens API on Windows 10

It seems that on the build 9926 of Windows 10 there are two competently new namespaces: Windows.Human Windows.Human.Gestures Windows.Human.Hands Windows.World Windows.World.Lighting.Prototype Windows.World.Sensors Windows.World.Surfaces Windows.World.Surfaces.Prototype From an early analysis these two namespace will contain the new API for the HoloLens device and maybe fore the Kinect sensor also. Keep following us on our HoloLensDevs Twitter channel…